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A Buffet of Thoughts

I know I’m probably unknown to most of you so I wanted to do an intro post but with the two week rotation of iDevBlogADay I feel like it would be a bit unfulfilling. So what I’ve decided to do is...

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Thoughts from PAX East.

This past weekend was PAX East in Boston and at the last minute I decided to go. I think it was jealousy from hearing about everyone on twitter talking about GDC but I figured I should take advantage...

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Sprites using only CoreAnimation

Today I’m going to talk about the development of my likely to be next released game codenamed Mitch Digger. First I want to talk about something I think can be one of the biggest problems for an...

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Tile Map Using CoreAnimation

This week I’m going to talk about how I implemented a tilemap in Objective-C using CoreAnimation. I’d like to take the time to once again say that this code is definitely not optimized so your milage...

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Adventures in Bitmasking

I decided to go with a bit of a different format today. I’m not sure what gave me the idea to make an infographic but I was making a lot of images for the post anyway and I thought “Hey, why not?”...

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Qualitative Game Design

Lately I’ve been thinking about game design a lot and what makes good games. Now, as if you couldn’t tell from the title, this post is going to be pretty subjective so feel free to take anything I say...

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Getting started in OpenGL ES

Lately I’ve been really diving into OpenGL ES and it actually has been much easier than I was expecting. OpenGL is always referred to with the feeling that it’s some kind of complicated voodoo. Now, it...

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OpenGL ES: Part 1

Well it’s certainly been an interesting Week! WWDC was this week and Apple has released the preliminary documentation for iOS 5.0.  Because of that what I was going to write about this week actually...

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Open GL ES: Part 1.5

There’s good news and bad news. I’ve made a lot of progress in getting a simple engine running is the good news. And even better news is that now that the 2011 WWDC videos are online there’s some...

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